The hunt that knows you back.
Six minutes is enough time for a story. Notes on designing every match around an unhurried tension that doesn't politely wait for you to be ready.
Read the noteAn independent game studio crafting atmospheric multiplayer worlds for mobile. We build small games with long shadows — places you visit for six minutes and remember for six months.
Field notes — devlog
Six minutes is enough time for a story. Notes on designing every match around an unhurried tension that doesn't politely wait for you to be ready.
Read the noteThe light you carry, and the light that finds you. The in-game beacon system, and why it's the one warm color in the world.
Read the noteOn compressing dread into a four-inch frame. Fog, footsteps, distant roars, and the discipline of leaving most of the world unsaid.
Read the noteWe are committed to ethical free-to-play: cosmetics over power, expression over extraction, generosity over manipulation. Players deserve studios that respect their time, their wallets, and their attention.